I am currently employed with the University of Missouri working on an educational video game using Unity as its game engine. I'm also helping build Shadow Demon Entertainment's first title Forbidden: Dark Rose. I currently use Substance Designer and Painter for my texture work and 3DS Max as my modeling software.
I've been hired(full time contracted) to build the interior environments and props for an educational video game prototype to help middle school students learn the sciences of water through an interactive environment. We currently use Unity as our game engine, Shader Forge for materials and shaders, I use Substance Painter and Designer for texture work and tiling materials.